Forge Hub Favorites 32

FoForgeHub
Feb 08 2012
501

Hello hubbers! I'm not sure if you've noticed but today isn't Sunday, which may highlight the fact that Favourites is a little late this week. ThrowinDemBows has had to step down from his journalist role, which threw a wrench into our schedule. Rorak Kuroda and I have duly wrenched it free (Ha!) and the big reveal of this week's winners is a mere scroll away.

Shall we?


Breezeway by CyborgAnthro



Despite having drawn rough inspiration from Countdown, Breezeway is its own beast. The map's smooth connections allow players to flow around the map like zephyrs; in constant swirling motion, yet calm and carefree. It resides on the shores of Forge World, with fantastic views of everything that surrounds it. In addition to the natural beauty which envelopes the map, Breezeway also makes use of the iridescent shallow water on one of Forge World's sandbars, which aids in player orientation, and also helps to improve the overall aesthetic value of the map. Even though Reach has already lived over half of its lifespan, Breezeway still manages to bring something new to the table; not with its integral concepts, but with its subtleties and its atmosphere. Whether you prefer intense games with bitter and decisive conflicts, or just casual games with your virtual friends, Breezeway is the map for you.

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=26241878&player=CyborgAnthro



http://www.forgehub.com/forum/reach-competitive-maps/136139-breezeway.html




Armor Walkers by MetaWaddleDee



Double credit this week for MetaWaddleDee's inspired abuse of the armor lock glitch and Halo Reach in general. Here's a choice, juicy morsel from chrstphrbrnnn's feature writeup:

If you haven't played Armor Walkers yet then you need to stop reading this post and go play it. That is all. Well, maybe I had better explain things to you first. Armor Walkers is comprised of numerous, crafty mechanisms that allow players to function in ways never thought possible. The game begins with two sides; defenders and attackers. The defending team spawns in a tower with the evade armor ability. The load-out camera cleverly instructs players to grab and hold an armor lock in front of them which allows them to be shot into the map with a permanent armor lock shield. The defenders then re-grab their evades and are set to defend the incoming onslaught.

On the flip side, the attackers begin in a haven of vehicles; Mongooses, Hogs, Revenants and the occasional Wraith. Each vehicle is worth a varied number of points based on how difficult they are to drive from end to end. Points you say? Yes, the game is created using the Insane gametype, which allows for the vehicles to be driven into score points for massive awesomeness. From here, the attackers burst through the gates and floor it down the stretch of bridge; all the while attempt to avoid tumbling wrecking balls of death in the form of the defenders. Don't worry though they won't splatter you. They'll only send you tumbling from the bridge in a fit of barrel rolls and laughter.

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23360432&player=MetaWaddleDee



http://www.forgehub.com/forum/reach-mini-game-maps/135743-armor-walkers.html




Cella by a Polish Korean



Cella is is a 4-base MLG map that offers a style of gameplay similar to Chris-Carney-esque designs such as Lockout and Guardian. Polish manages to create a unique environment, however, through his very precise choice of objects and shapes. Like its inspirations, Cella has four distinctive control points, each of which offering different advantages. Its most useful, the Sniper Tower, has a massive view over most of the terrain, and is necessary for map control. However, despite its powerful position, maintaining map control proves itself to be a daunting task, requiring a team composed of both intellect and raw skill.

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=26174212&player=a%20Polish%20Korean

http://www.forgehub.com/forum/reach-competitive-maps/135949-cella.html

Previous Article

Forge Hub Favorites 33: Nominations

Nominations end February 13th, 2012.

If you have any thoughts on this article, or the front page in general, that you would like to share with us then we invite you to post your opinions in the Front Page Feedback thread.

Written byShShock Theta