Judgement. Some say it is the coming of evil; a time when God opens his arms to the noble few who believe and condemns those who denied his existance... Others believe it is a bad thing; a chance to single out a particular group in order to discriminate. Then there's us; a group of guys (and girls) who pass judgement on maps in order to bring the community our well respected favourites from the previous few weeks.
So here we have the few successful maps who endured through judgement and survived the voting stage. Congratulations to the winners!
Mirage by Eightball
Designed and Forged by Eightball; Mirage shows some promising asymmetrical gameplay for up to four people. The multiple floors bring an interesting twist to the small canvas creating an illusion of a much bigger playspace. As Eightball describes, Mirage is some of his best work from both a visual and entertainment point of view.
While supporting multiple competitive gametypes, Eightball brings an almost entirely unique concept to the competitive arena: delayed teleporter spawning which gives the map an almost dynamic map feel. An impressive winner for the FHF:XX I think we can agree...
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21752257&player=iTz%20EightBall
http://www.forgehub.com/forum/reach-competitive-maps/130190-mirage.html
Cipher by AceOfSpades
You might recognise AceOfSpades as the winner from the recent Throwdown Forge competition, or you may not... Either way; Ace has done it again with his latest map, Cipher. Cipher is the second Asymmetric map, taking inspiration from a well-known Halo 3 map's concept, which provides an interesting layout throughout the map causing a new progressive style of gameplay on Reach.
Again, this is primarily a two verse two map, but Cipher pushes the boundaries out a little more allowing you to get the three verse three scenario down.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21268130&player=AceOfSpades0707
http://www.forgehub.com/forum/reach-competitive-maps/129751-cipher.html
Grounded by JDHarb
Our final Asymmetrical piece this FHF is Grounded by JDHarb. This classical map is a reminiscent remake of the old Halo 2 map <i>Zanzibar</i>. If you haven't played Halo 2 before, Zanzibar was the perfect map for one-sided objective games combining both vehicular and land based combat as well as long ranged and close ranged weapon battles.
Zanzibar was an old time favourite of Halo 2 for it's ability to support multiple gametypes and player counts, and Grounded doesn't let you down on this front either.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22206644&player=JDHarbs19
Grounded" href="http://www.forgehub.com/forum/reach-competitive-maps/130557-grounded-zanzibar.html
And that's all we have this time around. An array of Asymmetrical maps chosen by you all collectively... I have but one question: What's wrong with symmetry!?!</br>
Take a few moments to congratulate this weeks winners. Please also take another few moments to suggest the next potential Forge Hub Favorites!
Forge Hub Favorites XXI:
Please review the rules in the thread before nominating.
Nominations begin on August 21st and end on August 26th.
Voting will open on August 27th and close on (September 2nd).
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